Quality of Life Update


Hey everyone! I have released a new update for the game. The focus of this update is to make the game more intuitive and easier to play on mobile devices with better UI. There is also a new room, a new difficulty system, and more custom interactions with characters.

In this update, the following has been added/improved:

  • Omens now increase the chances of enemies spawning, making the early game much easier to play.
  • A lot of this game is based around random interactions, but there's always a chance of experiencing the same dialog/action twice in a session. I updated the randomness algorithm to exclude dialog that has already been said (if possible) to make the game feel more natural.
  • Added a new room that augments weapons, making them even more powerful.
  • Player and Enemy dice show on the screen, making it easier to see why certain events occurred.
  • Created an inventory button and UI, making it easier to see everything a player has and can utilize.
    • An icon shows weapons that are equipped or are applying an active effect.
  • Created a shorthand for understanding events. You can still click on items to see the details.
    • ex. t4 means it adds 4 to your dice total and d1 means it adds 1 dice to your roll.
  • When you have too many items/omens/companions, it now tells you which one you have too much of.
  • Stats that change in a passage are highlighted with green/red when they are changed.
  • I finished interactions for the Erie shop and the angel.

Bugs that have been fixed:

  • All enemies were doing wayyyy too much damage. That has been fixed.
  • There were a lot of places where the gender selection wasn't working, show women/men when the player selected otherwise. This has been fixed in most places (still WIP)

What am I working on?

  • Adding custom interactions for each character in the game.
  • Adding ways to hide/escape from enemies and overall improve the hunted experience.
    • Show when enemies are about to move to make it more clear what is going on
  • Add a way to beat the game. I have some fun ideas for this that I'm prototyping currently.

Files

dist-1.3.zip 3 MB
Jul 29, 2023

Get Macabre Mansion (Vore)

Comments

Log in with itch.io to leave a comment.

How goes the Development?

(+2)

Hi! It is going well. I am working on improving the AI, as well as adding ways to hide from enemies. I am also working on building out more story elements and ways to beat the game!

Would love to see some more soon~!